## ## ## BlueMap ## ## Plugin-Config ## ## ## # If the server should send player positions to the webapp. # This only works if the integrated webserver is enabled. # Default is true live-player-markers: true # A list of gamemodes that will prevent a player from appearing on the map. # Possible values are: survival, creative, spectator or adventure. hidden-game-modes: [ "spectator" ] # If this is true, players that are vanished (by a plugin) will be hidden on the map. # (This only works with Spigot and Sponge based vanish plugins). # Default is true hide-vanished: true # If this is true, players that have an invisibility (potion-)effect will be hidden on the map. # Default is true hide-invisible: true # If this is true, players that are sneaking will be hidden on the map. # Default is false hide-sneaking: false # Hides the player if they are in a sky (or block) light level below the given number. # BOTH values have to be below the threshold for the player to be hidden! # E.g. if you set both to 1, then the player will be hidden on the map if they are in absolute darkness. # Or, if you want players only be visible on the surface, then set the sky threshold to something between # 1 and 15 and the block threshold to 16. # Default is 0 (don't hide the player). hide-below-sky-light: 0 hide-below-block-light: 0 # If this is true, players that are on a different world than the viewed map will not appear on the player list. # Default is false hide-different-world: false # The interval in seconds at which the markers will be written to the map storage. # This is useful if you can't create a live connection between the server and the webapp # and the markers can only be updated via the map storage. # 0 or lower means that the markers will never be written to the map storage. # Default is 0 #write-markers-interval: 10 # The interval in seconds at which the players will be written to the map storage. # This is useful if you can't create a live connection between the server and the webapp # and the players can only be updated via the map storage. # 0 or lower means that the players will never be written to the map storage. # Default is 0 #write-players-interval: 3 # Download the skin from mojang servers when a player joins your server, so it can be used for the player markers. # Default is true skin-download: true # The amount of players that is needed to pause BlueMap's render threads. # If this amount of players or more is online, BlueMap will stop rendering map updates until enough players have logged off again. # Setting this to 0 or -1 will disable this feature, which means BlueMap will not pause rendering. # Default is -1 player-render-limit: -1 # The interval in minutes at which a full map update will be triggered. # This is IN ADDITION to the normal map update process (in case that fails to detect any file changes). # ! This DOESN'T re-render the entire map each time, it only checks if there are some changes that have not been rendered yet! # Default is 1440 (24 hours). full-update-interval: 1440